Key points are not available for this paper at this time.
A new ray-tracing algorithm designed specifically for massively parallel hypercube connected processors is introduced. World space is subdivided according to a fixed size 3-D orthogonal grid. Rays are traced using ray-points which move along the rays, referencing the voxels intersected. One processor is assigned per ray, as well as one processor per object fragment.
H. C. Delany (Fri,) studied this question.