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We will present an overview of the requirements of microdisplay based HMDs for Augmented Reality (AR) and for Virtual Reality (VR). Based on this, we will compare existing and upcoming microdisplay technologies with respect to their specific advantages and disadvantages for AR and VR applications. A second part is dedicated to present recent advances in OLED based microdisplays for AR and VR, namely with respect to high brightness, very high resolution, and ultra‐low power consumption.
Günther Haas (Tue,) studied this question.
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