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As one of the latest innovations in recent years, virtual reality (VR) opens new horizons for basic education areas. It provides learners opportunities to immerse themselves in visualized learning scenes and to interact with learning materials that distance, time, or safety factors make unavailable. In order to further promote the integration of novel information technology and primary mathematics education. A practical VR course was proposed with a focus on the magic Mobius strip for primary students. A detailed teaching procedure was also provided to describe how to appropriately use VR technology to support the learning experience. This study could provide teachers and educational researchers with teaching instruction ways of integrating VR technology into primary mathematics class.
Liu et al. (Sun,) studied this question.
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