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Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.
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Antonio Bucchiarone
Fondazione Bruno Kessler
Virtual Reality & Intelligent Hardware
Fondazione Bruno Kessler
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Antonio Bucchiarone (Thu,) studied this question.
synapsesocial.com/papers/6a0006b7b124fe581985bc15 — DOI: https://doi.org/10.1016/j.vrih.2022.08.001
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