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Computational analysis of multi-agent trajectories is a fundamental issue in the study of real-world biological agents. For trajectory analysis, combining movement data with labels (e.g., whether a team scores in a ball game) can provide additional insights compared to relying only on trajectory data. However, existing deep-learning-based methods consider only single-agent animal trajectories, and cannot be directly applied to multi-agent trajectories in sports. In this paper, a comparative analysis method to analyze multi-agent trajectories in ball games is proposed. A neural network approach using multi-agent motion characteristics (e.g., the distances between agents and objects) as the input is adopted, which is based on an attention mechanism designed to automatically detect segments in trajectories that are characteristic of a given class. This enables us to understand differences between classes by highlighting segmented trajectories and which variables correlate with the given labels. The effectiveness of our approach was verified by comparing various baselines with effective/ineffective attack labels and goal/non-goal labels using different sizes of the dataset. The effectiveness of our method is also demonstrated through a use case that analyzes the attacking plays in an NBA dataset.
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Ziyi Zhang
Asahi Kasei (Japan)
Rory Bunker
Nagoya University
Kazuya Takeda
Fujita Health University
IEEE Access
Nagoya University
RIKEN Center for Advanced Intelligence Project
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Zhang et al. (Sun,) studied this question.
synapsesocial.com/papers/6a181eb61b114e5976b4e3ad — DOI: https://doi.org/10.1109/access.2023.3269287
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