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Transferring human motion skills to humanoid robots remains a significant challenge.In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion patterns and execute seamless transitions by mimicking human motions.First, we present a unified primitiveskeleton motion retargeting to mitigate morphological differences between arbitrary human demonstrators and humanoid robots.An adversarial critic component is integrated with Reinforcement Learning (RL) to guide the control policy to produce behaviors aligned with the data distribution of mixed reference motions.Additionally, we employ a specific Integral Probabilistic Metric (IPM), namely the Wasserstein-1 distance with a novel soft boundary constraint to stabilize the training process and prevent mode collapse.Our system is evaluated on a full-sized humanoid JAXON in the simulator.The resulting control policy demonstrates a wide range of locomotion patterns, including standing, push-recovery, squat walking, human-like straight-leg walking, and dynamic running.Notably, even in the absence of transition motions in the demonstration dataset, the robot showcases an emerging ability to transit naturally between distinct locomotion patterns as desired speed changes.
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Annan Tang
Takuma Hiraoka
Naoki Hiraoka
The University of Tokyo
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Tang et al. (Mon,) studied this question.
www.synapsesocial.com/papers/68e6a4ffb6db6435876285c9 — DOI: https://doi.org/10.1109/icra57147.2024.10610449