Playing a competitive sports video game for 10 minutes induced a higher heart rate and lower RR intervals compared to an action-adventure game, with no meaningful differences in vmHRV.
Observational (n=40)
Does playing a competitive sports video game compared to an action-adventure game increase physiological stress (heart rate and HRV) in gamers?
Competitive sports video games induce higher heart rates and lower RR intervals compared to action-adventure games, highlighting the physiological stress of different gaming genres.
The ability to cope with stress is imperative for performance in competitive gaming, yet there is a lack of research examining the impact of gaming and esports participation on physiological stress. One way to measure physiological stress is via heart rate variability (HRV). The current literature examining HRV during competitive gaming is limited, with most studies focusing on multiplayer online battle arena games. To better understand the physiological demands of gaming, investigation into the stress imposed on players during gameplay of various game genres is required. In this study, we compared the physiological stress incurred on players who played either a competitive (sports) or a non-competitive (action-adventure) video game. Forty participants played either a sports or action-adventure game, whilst having their heart rate and heart rate variability monitored. Results showed that, compared to a pre-gaming baseline, playing either game increased heart rate, lowered RR intervals, and reduced both vagally mediated time and frequency domain vmHRV. Playing the sport game for 10 min induced higher heart rate and lower RR intervals compared to playing the action-adventure game. However, 10 min of game play was not enough to identify meaningful differences in vmHRV based on game genre played. These findings advance our understanding of the impact of video gaming on heart rate and heart rate variability, providing a useful method for coaches and players to index player stress and recovery. • Playing either game increased heart rate, lowered RR intervals, and reduced time and frequency domain vmHRV. • Playing the sport game induced higher heart rate and lower RR intervals compared to playing the action-adventure game. • The findings provide useful information for coaches and players in monitoring player stress and recovery.
Cregan et al. (Sat,) conducted a observational in Video game players (n=40). Competitive (sports) video game vs. Non-competitive (action-adventure) video game was evaluated on Heart rate and heart rate variability (HRV). Playing a competitive sports video game for 10 minutes induced a higher heart rate and lower RR intervals compared to an action-adventure game, with no meaningful differences in vmHRV.