Meta-optics, enabled by metasurfaces consisting of two-dimensional arrays of meta-atoms, offers ultrathin and multi-functional control over the vectorial wavefront of light at subwavelength scales. The unprecedented optical element technology is a promising candidate to overcome key limitations in augmented reality (AR) and virtual reality (VR) near-eye displays particularly in achieving compact, eyeglass-type form factors with a wide field-of-view, a large eyebox, high resolution, high brightness, and reduced optical aberrations, at the same time. This review highlights key performance bottlenecks of AR/VR displays in the perspective of optical design, with an emphasis on their practical significance for advancing current technologies. We then examine how meta-optical elements are applied to VR and AR systems by introducing and analyzing the major milestone studies. In case of AR systems, particularly, two different categories, free-space and waveguide-based architectures, are introduced. For each category, we summarize studies using metasurfaces as lenses, combiners, or waveguide couplers. While meta-optics enables unprecedented miniaturization and functionality, it also faces several remaining challenges. The authors suggest potential technological directions to address such issues. By surveying recent progress and design strategies, this review provides a comprehensive perspective on the role of meta-optics in advancing the optical engineering of next-generation AR/VR near-eye displays.
Lee et al. (Sun,) studied this question.