This paper synthesizes four studies conducted at a special education independent school and affiliated liberal arts university with teachers, senior high school students, and college learners 18 and up, focusing on applying AI to (1) design course blueprints, (2) create comic strip assignments, (3) mediate interactive Socratic discussions, and (4) use learning data to assist students with disabilities in mathematics classes. Gordon Pask's cybernetics is used to visualize interactions to show how AI acts as a component in emergent networks of minds in motion. The four sets of results, taken together, showcase how to implement principles of cybernetics in designing AI-mediated collaborative classrooms. Five out of six configurations of AI's collaborative use outlined by Mike Sharples that the author's research program has so far explored are presented through the four study scenarios and tied back to grey areas carved out by experts in AI education research concerned with design and implementation, classroom relationships, and assessment. Implications of current progress in the principal investigator's research and further directions yet to be undertaken in implementing a series of subject-specific educational scenarios to utilize AI as a collaborative coach are discussed. Practical suggestions to shepherd effective AI-mediated curriculum design, classroom problem-solving and information acquisition, as well as nimble student evaluation are provided.
Shantanu Tilak (Thu,) studied this question.
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