Abstract Interactions in multi-agent systems are often framed through the tools of game theory; however, in real-world scenarios, the structure and parameters of the underlying game faced by agents are frequently unknown or non-stationary. This presents a critical challenge: agents must rapidly infer the nature of their environment and adapt their strategies accordingly, even in the presence of multiple other agents. Meta-reinforcement learning (meta-RL) has demonstrated the ability to facilitate fast adaptation in tasks such as multi-armed bandits, Markov decision processes, and visual navigation. In this paper, we extend the application of meta-RL to multi-agent games. By training agents via self-play meta-reinforcement learning on diverse classes of normal-form games, parameterized by their payoff matrices and sampled from a distribution, we develop algorithms that are not only sample-efficient and robust to changes, but also capable of strategic generalization across distinct game-theoretic structures. Although it remains limited to a theoretical proof of concept, our approach bridges the gap between classical game-theoretic modeling and modern meta-learning techniques, with promising implications for adaptive behavior in dynamic multi-agent environments.
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Imre Gergely Mali
Acta Universitatis Sapientiae Informatica
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Imre Gergely Mali (Tue,) studied this question.
www.synapsesocial.com/papers/698435fff1d9ada3c1fb56ce — DOI: https://doi.org/10.1007/s44427-026-00021-y
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