Background: Human Immunodeficiency Virus (HIV) is a virus that attacks white blood cells and weakens the human immune system. Globally, an estimated 40.8 million people were living with HIV in 2024. In Indonesia, the cumulative number of reported HIV/AIDS cases reached 645,796 by March 2025. Adolescents are particularly vulnerable to HIV infection due to limited knowledge about reproductive health, risky sexual behaviors, and inadequate access to accurate information about HIV/AIDS. Therefore, innovative health education strategies are needed to improve adolescents’ knowledge and awareness. Objective: This study aimed to examine the effect of health promotion education using the Bingo game method on improving HIV/AIDS knowledge among eleventh-grade adolescents. Methods: This study employed a pre-experimental design with a one-group pretest–posttest approach. Data were collected using an HIV/AIDS knowledge questionnaire. The study involved 70 students selected through cluster sampling. The intervention consisted of health education delivered through a Bingo game-based learning method. Data were analyzed to compare the mean knowledge scores before and after the intervention. Results: The mean knowledge score of respondents before the intervention was 3.99, which increased to 7.36 after the intervention. Statistical analysis showed a p-value of 0.000 (<0.05), indicating a significant effect of the Bingo game–based health education on improving HIV/AIDS knowledge among the participants. Conclusion: Health promotion through a Bingo game-based educational method significantly improved HIV/AIDS knowledge among adolescents. Interactive and game-based educational strategies can be considered effective approaches to enhance health literacy and encourage adolescents to avoid risky behaviors related to HIV infection.
Betty et al. (Wed,) studied this question.