The research, The Efficacy of a Student Business Management System (SBMS) as an Experiential Learning Tool in School of Business Programs Development and Evaluation Project, involved the creation of a new digital system designed to improve students’ financial and business decision-making skills through simulated management exercises. Adopting User-Centered Agile Software Development, the system was built to supply real-time analytics and automated computation with data-driven suggestions for business directives. A user study was performed with thirty (30) business students to assess the approach, based on the System Usability Scale (SUS), as well as four performances: functionality, accuracy, reliability and decision support. The average SUS score produced an interpretation at around Good/Excellent Usability (mean: 78.50). The mean score of the system was 4.55 (Efficiency), 4.60 (Accuracy) and 4.70 (Decision Support); indicating its potential to enhance learning motivation and analytical skills. Quantitative evaluation demonstrated that SBMS achieved superior accuracy, time complexity and consistency compared with traditional manual methods. The small local sample size and the testing environment were known limitations of this study therefore it is evident from these findings that SBMS emerge to represent an excellent educational tool contributing in experiential and technology-based learning, with implications for business education.
Prudente et al. (Sun,) studied this question.