This research note explores Minecraft as a methodological tool for collecting data from children in hospitality and tourism settings. While research involving children remains limited in these fields, Minecraft offers a playful, immersive, and participatory environment well suited to capturing their preferences and perceptions. The paper outlines a proposed methodological framework that details how Minecraft can be used to facilitate child-led exploration, construction, and interaction within virtual tourism spaces. Although promising, the method presents challenges related mainly to ethics and reliability, epitomised by the opposition covert and overt used of Minecraft . Three main dimensions of research tools for collecting data from children Source: The authors • Minecraft is a methodological tool. • Research involving children in hospitality settings is limited. • Minecraft can facilitate child-led construction. • Minecraft epitomises the opposition covert and overt methods.
Séraphin et al. (Thu,) studied this question.