Abstract To address the storage overhead of lightmaps and the limitations of existing compression techniques, we propose a novel UV‐space compression framework based on per‐triangle processing. By mapping triangles to a standardized domain, we cluster and repack color‐coherent regions into a compact atlas, generating a cascade texture refined via differentiable rendering. Experimental results show an average storage reduction of 83% with approximately 10 dB higher PSNR than existing methods. Our approach is the first dedicated lightmap compression framework compatible with standard block‐based formats, offering an effective solution for memory‐efficient 3D asset delivery.
Chen et al. (Tue,) studied this question.
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