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April 1, 2026F1000Research0 citationsOpen Access

Project-based learning in STEAM subjects for socioformation: a systematic review of contributions, prevalence, and challenges

FUFidele UkobizabaJMJean François ManirahoAUAlphonse Uworwabayeho

Key Points

  • This review investigates the contributions, prevalence, and challenges of project-based learning in STEAM education, focusing on socio-critical competencies.
  • Conducted a systematic review of literature
  • Collected 211 articles from multiple databases
  • Filtered to 32 relevant articles for analysis
  • Examined contributions and challenges of PjBL across STEAM subjects
  • Analyzed geographical distribution of studies.
  • Project-based learning boosts engagement, skills development, and conceptual understanding in STEAM subjects.
  • Majority of studies used traditional project-based learning methodologies.
  • Highest prevalence of PjBL found in mathematics and science education.
  • PjBL is most common in higher education and high school settings.
  • Identified challenges include resource limitations, rigid curricula, and inadequate teacher training.

Abstract

While traditional Project-based Learning (PjBL) enhances engagement, creativity, and conceptual understanding, emerging socioformative approaches are pedagogies that highlight the need for interdisciplinary, ethically grounded projects addressing real-world challenges. This study employed a systematic review to investigate the contributions, prevalence, and challenges of PjBL in Science Technology, Engineering, Arts, and Mathematics (STEAM) education while enhancing socio-critical competencies. Thus, 211 articles were downloaded from Google Scholar, Academia, Search 4 Life, Scopus, and Web of Science databases. Through the rigorous filtering processes, 32 articles fell into the study’s scope and were considered and used for analysis. The results from the reviewed studies showed that project-based learning contributes to enhancing students’ engagement, skills development, and conceptual understanding in STEAM subjects. Most of the reviewed studies employed traditional PjBL, while a few studies’ methodologies considered trending projects involving transferable skills and socioformation development. An even distribution of PjBL prevalence was found across STEAM subjects, with the highest prevalence in mathematics and science. Also, the reviewed studies marked the highest prevalence of PjBL in higher education and high school education. Studies on PjBL are dispersed across different countries, with the highest prevalence in Indonesia and Spain. Nevertheless, lack of support, challenges such as limited resources, rigid curriculum, teachers’ inability to select relevant content, and inadequate teacher training on monitoring students’ projects and providing adequate assessment were also identified. The review provided recommendations, including future directions for research, particularly in relation to education for sustainable social development and AI-supported learning environments.

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Cite This Study

Ukobizaba et al. (2026) studied this question.

synapsesocial.com/papers/69cd7b575652765b073a93d8https://doi.org/10.12688/f1000research.170698.2
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