Extended Reality (XR) has become a tangible possibility to revolutionise educational and training scenarios by offering immersive, interactive and personalised experiences. The XR2Learn L1 project aims to establish a cross-border innovation community for XR in learning, bringing XR technology providers, application designers, education experts, application developers, end-users and decision-makers in direct access to communicate, collaborate and matchmake interests enabling also bottom-up innovation creation. The proliferation of personal and mobile devices equipped with enhanced processing and networking capabilities has facilitated the realisation of XR across diverse innovative domains. XR is no longer confined to research labs or exclusive to corporate entities, nor does it necessitate substantial investments in specialised software, hardware, or expert teams. Instead, it can be approached as a viable endeavour accessible to a broader audience.
Giordano et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: