首页
探索
nav.journalClub
趋势
更多
synapse
⌘+K
语言
简体中文
Oopses and Ohs: An Eye-Tracking Study of Human Errors in Virtual Reality | Synapse
April 10, 2026
Oopses and Ohs: An Eye-Tracking Study of Human Errors in Virtual Reality
SN
Sahar Niknam
University of Luxembourg
VS
Vladyslav SIULHIN
University of Luxembourg
JB
Jean Botev
University of Luxembourg
Key Points
To investigate the nature and frequency of human errors during interactions in virtual reality environments using eye-tracking technology.
Conducted an eye-tracking experiment in a virtual reality setting.
Monitored user interactions to identify common errors.
Analyzed cognitive load and its impact on error frequency.
Identified key interaction patterns that lead to common errors.
Revealed how cognitive load affects decision-making in virtual reality.
Established a correlation between eye movement behavior and error occurrences.
Abstract
peer reviewed
Mark Helpful
Like
Save
Bookmark
Relay
Share
Mark Helpful
Like
Save
Bookmark
Relay
Share
Cite This Study
Copy
Niknam et al. (Thu,) studied this question.
synapsesocial.com/papers/69d8962d6c1944d70ce076df
https://doi.org/https://doi.org/10.1109/vrw70859.2026.00021