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January 1, 200617 citations

Fast approximations for global illumination on dynamic scenes

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AEAlex Evans

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Abstract

An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.

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Alex Evans (2006) studied this question.

synapsesocial.com/papers/6a09b3dd30285ee4a13414e7https://doi.org/10.1145/1185657.1185834
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