Los puntos clave no están disponibles para este artículo en este momento.
An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.
Alex Evans (2006) studied this question.