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March 22, 2011Proceedings of the International Conference on Automated Planning and Scheduling14 citationsOpen Access

Fast Subgoaling for Pathfinding via Real-Time Search

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CHCarlos HernándezJBJorge A. Baier

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Abstract

Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make decisions in a bounded, very short period of time. An assumption usually made in the development and evaluation of real-time algorithms is that the environment is unknown. Nevertheless, in many interesting applications such as pathfinding for automnomous characters in video games, the environment is known in advance. Recent real-time search algorithms such as D LRTA* and kNN LRTA* exploit knowledge about the environment while pathfinding under real-time constraints. Key to those algorithms is the computation of subgoals in a preprocessing step. Subgoals are subsequently used in the online planning phase to obtain high-quality solutions. Preprocessing in those algorithms, however, requires significant computation. In this paper we propose a novel preprocessing algorithm that generates subgoals using a series of backward search episodes carried out from potential goals. The result of a single backward search episode is a tree of subgoals that we then use while planning online. We show the advantages of our approach over state-of-the-art algorithms by carrying out experiments on standard real-time search benchmarks.

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Hernández et al. (2011) studied this question.

synapsesocial.com/papers/6a20ef97e2d1a39857ecc9b7https://doi.org/10.1609/icaps.v21i1.13488
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