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June 11, 2026F1000Research0 citationsOpen Access

Project-based learning in STEAM subjects for socioformation: A systematic review of contributions, prevalence, and challenges

FUFidele UkobizabaJMJean François ManirahoAUAlphonse Uworwabayeho

Key Points

  • This research aims to systematically review the contributions and challenges of project-based learning in STEAM education while enhancing socio-critical competencies.
  • Systematic review of 211 articles using the PRISMA framework for inclusion and exclusion criteria
  • 32 articles analyzed focused on project-based learning in STEAM subjects
  • Prevalence and challenges of PjBL across different educational levels and countries evaluated
  • Project-based learning enhances student engagement, skill development, and conceptual understanding across STEAM subjects
  • Highest prevalence of PjBL found in mathematics and science, predominantly in higher education and high schools
  • Identified challenges include limited resources, rigid curriculum, and inadequate teacher training on project assessment

Abstract

While traditional Project-based Learning (PjBL) enhances engagement, creativity, and conceptual understanding, emerging socioformative approaches are pedagogies that highlight the need for interdisciplinary, ethically grounded projects addressing real-world challenges. This study employed a systematic review to investigate the contributions, prevalence, and challenges of PjBL in Science Technology, Engineering, Arts, and Mathematics (STEAM) education while enhancing socio-critical competencies. Thus, 211 articles were downloaded from Google Scholar, Academia, Search 4 Life, Scopus, and Web of Science databases. The PRISMA framework was employed to illustrate the criteria used for the inclusion and exclusion of articles in the review process. Through the rigorous filtering processes, 32 articles fell into the study’s scope and were considered and used for analysis. The results from the reviewed studies showed that project-based learning contributes to enhancing students’ engagement, skills development, and conceptual understanding in STEAM subjects. Most of the reviewed studies employed traditional PjBL, while a few studies’ methodologies considered trending projects involving transferable skills and socioformation development. An even distribution of PjBL prevalence was found across STEAM subjects, with the highest prevalence in mathematics and science. Also, the reviewed studies marked the highest prevalence of PjBL in higher education and high school education. Studies on PjBL are dispersed across different countries, with the highest prevalence in Indonesia and Spain. Nevertheless, lack of support, challenges such as limited resources, rigid curriculum, teachers’ inability to select relevant content, and inadequate teacher training on monitoring students’ projects and providing adequate assessment were also identified. The review provided recommendations, including future directions for research, particularly in relation to education for sustainable social development and AI-supported learning environments.

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Cite This Study

Ukobizaba et al. (2026) studied this question.

synapsesocial.com/papers/6a2a51d780c8f91e7f39df97https://doi.org/10.12688/f1000research.170698.3
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