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August 15, 2025Jurnal Teknologi PendidikanOpen Access

Development of Digital-Based Ludo Game Media Material on How We Live and Grow in the Science Subject for Grade V in Elementary Schools

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Authors

PPPutu Rendy PutrawanKPKadek Hengki PrimayanaUniversitätsklinik für StrahlentherapieIPI Nyoman Pancaria

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Implication

Media development demonstrates increased student engagement in learning natural and social sciences, suggesting benefits for classroom dynamics.

Key Points

  • Digital-based Ludo game media improves student understanding of natural and social sciences concepts in grade V.
  • Validity tests from media, material, and language experts confirm the game's feasibility as a learning tool.
  • Development process followed the ADDIE model, focusing on analysis, design, and development stages.
  • Practicality assessments show that the game effectively supports active learning and increases interest in science.

Cite This Study

Putrawan et al. (2025) studied this question.

synapsesocial.com/papers/68a365740a429f797332bd19https://doi.org/10.47134/jtp.v2i4.1681
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