Pilot study demonstrates a VR tool effectively screens fusional vergence in young adults, suggesting broad applicability.
This prospective pilot study aimed to develop and evaluate a VR–based screening tool for assessing distance fusional vergence amplitude in healthy orthotropic young adults aged 18 to 30 years. A VR–based balloon-hitting game was used to measure hitting deviation angles and total vergence amplitudes under five conditions: control (0 prism diopter [PD]), inward image rotation for 10 and 20 PD (negative fusional vergence [NFV] 10/20 groups), and outward image rotation for 10 and 20 PD (positive fusional vergence [PFV] 10/20 groups). Of the 20 subjects recruited, one was excluded due to esotropia, leaving 19 participants (mean age: 22.2 ± 2.2 years; 13 wore glasses and 3 were female). In the control group, the mean hitting deviation was 0.65 ± 0.25 PD. The PFV 10 PD group showed similar deviation (0.67 ± 0.25 PD, p = 0.67), while the PFV 20 PD group had a significant increase (1.71 ± 2.0 PD, p = 0.04). NFV groups demonstrated greater deviations (NFV 10 PD: 3.40 ± 2.05 PD; NFV 20 PD: 9.9 ± 2.40 PD, both p < 0.01). Total vergence amplitudes were 8.65, 16.48, 6.60, and 10.05 PD for PFV 10, PFV 20, NFV 10, and NFV 20 PD, respectively. The VR–based tool enables standardized, efficient assessment of fusional vergence and shows promise for large-scale screening.
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Lu et al. (2025) studied this question.
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