Comparative analysis of interpolation techniques improves image distortion in 3D systems, suggesting enhanced VR training outcomes.
The paper presents the results of research focused on configuring a system for stereoscopic view capturing and processing. The system is being developed for use in staff training scenarios based on Virtual Reality (VR), where high-quality, distortion-free imagery is essential. This research addresses key challenges in image distortion, including the fish-eye effect and other aberrations. In addition, it considers the computational and bandwidth efficiency required for effective and economical streaming and real-time display of recorded content. Measurements and calculations were performed using a selected set of cameras, adapters, and lenses, chosen based on predefined criteria. A comparative analysis was conducted between the nearest-neighbour linear interpolation method and a third-order polynomial interpolation (ABCD polynomial). These methods were tested and evaluated using three different computational approaches, each aimed at optimizing data processing efficiency critical for real-time image correction. Images captured during real-time video transmission—processed using the developed correction techniques—are presented. In the final sections, the paper describes the configuration of an innovative VR-based training system incorporating an edge computing device. A case study involving a factory producing wheel rims is also presented to demonstrate the practical application of the system.
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Joanna Gąbka (2025) studied this question.
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