Proposed architecture enhances engagement and motivation in computing education with digital educational games, indicating areas for improvement.
The increasing use of Digital Educational Games (DEGs) to support computing education has been observed over the years to improve student engagement and motivation. However, many of these DEGs face challenges in capturing students’ interest, resulting in demotivation and disinterest. In this context, this study presents the Reference Architecture (RA), denominated RADEG, to support the development of DEGs aimed at teaching Computing. The evaluation results indicated that the specialists accepted the RA well, considering different requirements, such as learnability, playability, and maintainability. However, security and entertainment requirements need to be addressed in the evolution of RA.
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Genesio et al. (2025) studied this question.
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