Agent behavior modeling finds improvements in combat effectiveness in simulations, suggesting enhanced adaptability for military use.
Agent behavior modeling in 3D virtual environments is a critical challenge in artificial intelligence and military simulation. While rule-based methods (e.g., finite state machines) are widely used, their limitations in adaptability and development efficiency hinder their application in dynamic combat scenarios. To address this, a memory-driven self-learning agent (MDSLA) architecture is proposed, integrating visual, auditory, and game features to simulate human-like battlefield decision-making. The architecture employs an asynchronous advantage actor-critic (A3C) framework to enhance training efficiency and incorporates a memory module for processing historical perception data. Experimental validation in the Vizdoom environment demonstrates that MDSLA outperforms traditional rule-based methods and mainstream reinforcement learning algorithms in convergence speed and combat effectiveness. Furthermore, a parallel simulation mechanism is implemented via high-speed middleware, enabling seamless deployment of the model on both Vizdoom and a high-precision simulation platform (HPSP). Results from HPSP experiments show a 33% reduction in task execution time and a 24.1% improvement in lethality compared to finite state machine-driven agents. This work provides a scalable framework for developing intelligent combat agents with enhanced adaptability and realism in 3D virtual environments.
No takes yet. Share an insight, caveat, or question.
Zhang et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: