This research demonstrates the impact of gamification and artificial intelligence in educational processes, indicating a need for personalized learning methods.
Information technologies and modern demands of society are evolutionarily transforming the entire education system. Representatives of generations A and Z, who grew up in conditions of constant interaction with information technologies, such as streaming services, devices with artificial intelligence, mobile virtual environments, provide new demands on teaching methods. Linear models of knowledge transfer traditionally used in teaching are losing their effectiveness, giving way to personalized and interactive methods, which are becoming key requests of students at all levels of education. In addition, one of the most significant pedagogical problems of the modern educational process is the decrease in motivation for learning among students. In these conditions, gamification and educational games are not just an innovative pedagogical tool, but a strategic necessity for mass education. Many countries have already integrated gamification into their educational strategies. Personalization based on the analysis of heterogeneous data has become available with the introduction of artificial intelligence technologies and opens up opportunities for the implementation of timely and predictive pedagogical solutions. This article is devoted to the study of the implementation of adaptive educational games as a strategic direction of digital transformation of education. These games are based on the principles of digital didactics and the use of artificial intelligence technologies, which provides effective solving problems of personalizing of learning and increasing students’ motivation.
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James Fedorchuk (2025) studied this question.
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