Case study demonstrates the implementation of VR simulations in training health students for vulnerable populations, highlighting challenges and strategies.
This paper presents a case study on developing and implementing metaverse-based VR simulations for training interprofessional health and human service students to work with vulnerable populations. Key challenges and strategies are discussed and include the need and justification for the simulation programs, the challenge of changing technology and educational trends over time and plans for enhancing existing programs and creating new programs and cases.
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Toth‐Cohen et al. (2025) studied this question.
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