Qualitative research explores preventing online gambling in the young generation, highlighting the role of Pancasila values in education and community engagement.
Digitalization is like two blades, where one side can provide benefits but can also cause harm. One of the bad effects is online gambling. Online gambling is a game that involves betting money with the expectation of profit conducted online. The purpose of this research is to prevent social problems (online gambling) by approaching Pancasila values concretely and consequently. This research method is to use descriptive qualitative research with a literature study approach to explore ideas and references in research. The results of the study are the need for synergy between schools, families and communities in instilling and internalizing the values of Pancasila in life, through education, family and a conducive social environment can create a strong young generation that is not easily affected by the negative impact of online gambling
No takes yet. Share an insight, caveat, or question.
Arifin et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: