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September 10, 2025Journal of General Internal MedicineOpen Access

Virtual Reality as RESPITE: Relief Exploration for Sickle Pain Through Interventions Using Technology Engagement: A Hospital-Based Observational Study

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Authors

NVNitin VidyasagarBNBich‐May NguyenABAndrea Bundy

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Overview

Observational study assesses interest in VR for pain management in adults with sickle cell disease, highlighting health literacy's impact.

Key Points

  • Most participants (85%) showed interest in using virtual reality for managing pain from sickle cell disease.
  • Participants with low health literacy had a significantly lower interest in VR, with 100% of uninterested individuals classified as having low health literacy.
  • The observational study was conducted in a single hospital site, assessing factors influencing interest in virtual reality as a therapeutic intervention.
  • Findings indicate a need for equitably accessible VR interventions that consider health literacy levels for effective pain management.

Cite This Study

Vidyasagar et al. (2025) studied this question.

synapsesocial.com/papers/68c1c9d254b1d3bfb60f2a9fhttps://doi.org/10.1007/s11606-025-09812-z
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Preliminary Benefits of In-Home Virtual Reality for Chronic Pain in Sickle Cell Disease: Pilot Randomized Trial2026
  2. 2Effect of fully immersive virtual reality on daily pain, functional mobility, and health-related quality of life in pediatric sickle cell disease: a single-blinded randomized clinical trial2026
  3. 3Sociodemographic Predictors of Clinical Effectiveness, Therapeutic Program Engagement, and Device Usability for an In-Home Virtual Reality Program for Chronic Low Back Pain: Secondary Analysis of a Randomized Controlled Trial2024 · 7 citations
  4. 4Navigating virtual realities: identifying barriers and facilitators to implementing VR-enhanced PT for youth with chronic pain2024 · 9 citations
  5. 5Implementation of Virtual Reality for Postoperative Recovery in an Adolescent Idiopathic Scoliosis Population2026