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September 10, 2025IEEE Transactions on Visualization and Computer Graphics1 citations

TransGI: Real-Time Dynamic Global Illumination with Object-Centric Neural Transfer Model

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YDYijie DengLHLei HanLFLu Fang

Key Points

  • TransGI achieves real-time performance in rendering, with frame completion in under 10 ms, enhancing graphics quality.
  • Experimental results show a significant improvement in rendering quality compared to baseline methods, demonstrating lower noise levels.
  • The object-centric neural transfer model uses MLP-based decoders, providing compact material representation with glossy effects.
  • Local light probes efficiently capture scene radiance, employing an across-probe radiance-sharing strategy for dynamic lighting.

Abstract

Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge lies in formulating a compact yet expressive material representation. To address this, we propose TransGI, a novel neural rendering method for real-time, high-fidelity global illumination. It comprises an object-centric neural transfer model for material representation and a radiance-sharing lighting system for efficient illumination. Traditional BSDF representations and spatial neural material representations lack expressiveness, requiring thousands of ray evaluations to converge to noise-free colors. Conversely, realtime methods trade quality for efficiency by supporting only diffuse materials. In contrast, our object-centric neural transfer model achieves compactness and expressiveness through an MLPbased decoder and vertex-attached latent features, supporting glossy effects with low memory overhead. For dynamic, varying lighting conditions, we introduce local light probes capturing scene radiance, coupled with an across-probe radiance-sharing strategy for efficient probe generation. We implemented our method in a real-time rendering engine, combining compute shaders and CUDA-based neural networks. Experimental results demonstrate that our method achieves real-time performance of less than 10 ms to render a frame and significantly improved rendering quality compared to baseline methods.

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Cite This Study

Deng et al. (2025) studied this question.

synapsesocial.com/papers/68c1d03554b1d3bfb60f6d05https://doi.org/10.1109/tvcg.2025.3596146
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