This evaluation explores a VR game in a forest environment, highlighting challenges and educational benefits of AR and VR.
Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or augmented reality. This study presents an evaluation of a VR game in forest environment, namely during the game design phase, as an illustration of how evidence-centered design, or ECD, may be used to create and carry out assessments. To provide a structured approach to assessment considerations, it outlines stages and specifies essential components that must be aligned. The study also identifies challenges related to scanning and capturing 3D interior environments, emphasizing issues with misalignment and intricate occlusions. The forest environment is created for a 3D scene to the Unity Hub Application. The live explanation of the module's feature was easily understood by the general people.
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Vasudevan et al. (2024) studied this question.
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