The implementation of Glide VR improves learning outcomes in Aero Dynamics through engaging VR technology, suggesting innovative educational methods.
The aim of this study is to focus on the concept and realization of Glide VR, an application to be developed as an ‘Education and Exploration VR’ in the domain of Aero Dynamics & Flight Simulator. Using modern Interfacing Technology like Oculus Quest 2 & HTC Vive along with high computer device using RTX GPU NVIDIA, Glide VR has the capabilities to deliver real-time VR simulations with dynamic interaction with the environment. Developed using Unity 3D game engine for implementation and Blender for asset creation with cloud technologies for real-time data management. It features real-time flight dynamics, cross-platform compatibility and cloud-based working. This paper aims to discuss the main idea of the application, its structure, its effectiveness in engaging the user and achieving learning outcomes as well as the possibility to radically change the methodical approaches to learning by involving the actual practice along with the theory. Thus, the iterative design and testing of Glide VR reveal positive enhancement in learning effectiveness, interaction, and feasibilities to enhance immersive learning systems.
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Al-Hawary et al. (2024) studied this question.
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