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September 12, 2025JIP Jurnal Ilmiah PGMIOpen Access

Development of Quartet Game Card Media Based on QR Code to Improve Students' Indonesian Understanding at Elementary School

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Authors

DADefi AntikaSNSahkholid Nasution

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Overview

Development study shows QR code-based quartet games enhance understanding of active and passive sentences in elementary students, suggesting potential for interactive learning.

Key Points

  • The study found that the average total validation score of the quartet game media was 94%, indicating 'very feasible' for educational use.
  • Teachers and students rated the practicality of the QR code quartet cards at 99%, suggesting high acceptance and usability in learning settings.
  • Effectiveness was assessed with an N-Gain test showing a posttest improvement categorized as 'moderate' following media use.
  • The ADDIE approach, involving analysis, design, development, implementation, and evaluation, underpinned the development of the game cards.

Cite This Study

Antika et al. (2025) studied this question.

synapsesocial.com/papers/68d44b3f31b076d99fa55004https://doi.org/10.19109/jip.v11i1.28615
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1DEVELOPMENT OF QUARTET QR CODE CARD LEARNING MEDIA TO IMPROVE SOCIALSCIENCE LEARNING OUTCOMES FOR GRADE V ELEMENTARY SCHOOL2024
  2. 2Development of Quartet Media to Increase Interest and Learning Outcomes in the Scope of Superior Product Material in Tegal City in Grade V Students of Panggung 7 Elementary School2024
  3. 3Implementation of Quartet Card Media as a Strategy to Increase Reading Interest of Fourth Grade Students in Indonesian Language Learning at Ragi Elementary School, Bima Regency2025
  4. 4Exploring Indonesia’s Cultural Diversity through A Quick Response Code Quartet Card Game2025
  5. 5The Design of Quartet Card Game Integrated with Augmented Reality for Sharf (Morphology) Learning Media2024