This framework achieves high-accuracy motion reconstruction in Virtual Reality and Augmented Reality, indicating promising advancements in technology.
The growing demand for real-time human motion reconstruction in Virtual Reality (VR), Augmented Reality (AR), and the Metaverse requires high accuracy with minimal hardware. This paper presents SSR-HMR, a skeleton-aware, sparse node-based method for full-body motion reconstruction from limited inputs. The approach incorporates a lightweight spatiotemporal graph convolutional module, a torso pose refinement design to mitigate orientation drift, and kinematic tree-based optimization to enhance end-effector positioning accuracy. Smooth motion transitions are achieved via a multi-scale velocity loss. Experiments demonstrate that SSR-HMR achieves high-accuracy reconstruction, with mean joint and end-effector position errors of 1.06 cm and 0.52 cm, respectively, while operating at 267 FPS on a CPU.
No takes yet. Share an insight, caveat, or question.
Li et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: