Preliminary analysis reveals CLO 3D struggles to simulate clothing pressure differences in compression wear, suggesting limitations in material representation.
With the growing adoption of CLO 3D in the fashion industry and educational settings, the need for accurate material representation and fit simulation in virtual environments is increasing. This study aimed to evaluate whether CLO 3D, without the aid of physical samples, can reliably simulate clothing pressure for compression wear made from different materials. Unlike previous CLO 3D studies that focused on design or pattern accuracy, this study critically examined material-specific simulation limitations and proposed technical enhancements. Two types of leggings with varying spandex content were tested across five yoga poses using the CLO 3D software(version 2024.2.214). The results showed that CLO 3D did not detect differences in clothing pressure caused by variations in spandex content. Furthermore, the pressure values remained constant across different poses for both fabrics, failing to reflect realistic mechanical differences. The highest total clothing pressure was recorded in the Lunge pose (277.02 kPa), and the lowest in the Plow pose (241.37 kPa). These findings suggest that the current simulation engine lacks sensitivity to fabric-specific mechanical properties and movement-based variation. To address these limitations, this study proposes five optimization functions for CLO 3D, including material property input, technical textile databases, environmental condition settings, AI-based comfort prediction, and data management tools. These proposals are expected to strengthen the scientific validity, functional realism, and user-centered applicability of CLO 3D in designing sportswear, medical compression garments, and customized apparel.
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Kim et al. (2025) studied this question.
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