Systematic analysis reveals VR exergaming improves functional recovery in musculoskeletal patients, suggesting enhanced adherence and treatment effectiveness.
Introduction: Virtual reality (VR) has grown from fitness applications to a viable therapeutic instrument in musculoskeletal (MSR) rehabilitation. The immersive surroundings and gamified activities have different benefits for boosting patient engagement and treatment effectiveness Aims and objectives: To assess the effects of VR exergaming on functional recovery including strength, range of motion and balance, examination of clinical outcomes such as pain reduction and adherence rates and discover the most beneficial applications for Musculo skeletal disorders. Methodology: A systematic analysis was conducted on 15 studies (2019-2024) covering RCTs, meta analysis and systematic reviews collected from Pubmed, Google scholar and Cochrane. The focus was people with MSK illness undergoing VR exergaming therapies, measuring functional or clinical outcomes. Research linked to Neurological problems or non exergaming virtual reality was eliminated. Results VR exergaming reduces chronic low backpain, enhances post operative recovery, and improved adherence compared to traditional therapy. It boosts functional outcomes in MSK rehab, especially for chronic conditions by increasing motivation through gamification. Evidence gaps remain for hip osteoarthritis and acute pain. Conclusion: This study underlines VR exergaming’s promise as a patient centered scalable tool in MSK rehab, notably for functional recovery and persistent pain. Extensive long term research to promote clinical acceptance is required.
No takes yet. Share an insight, caveat, or question.
TK et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: