PulseExploreJournal ClubDebatesTrendingResearchersJournals
Instagram
HomeExploreJournal ClubTrending
Synapse
⌘+K
Synapse
September 24, 2025Psychology in the Schools5 citations

Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional Regulation

View Full Paper
MJMeifang JiangSAShamim AkhterAHArash Hashemifardnia

Key Points

  • Quantitative results revealed significant improvements in engagement and emotional regulation for students using the gamified platform.
  • The study involved 60 middle school neurodivergent English learners, with half receiving gamified instruction and half traditional teaching.
  • Assessments were conducted before and after the intervention to measure the impact of gamified learning on students' experiences.
  • Findings suggest that gamified learning environments can effectively support emotional wellbeing in students with neurodevelopmental differences.

Abstract

ABSTRACT Although the potential of gamified learning to enhance student engagement and emotional regulation has received increasing attention, research addressing the needs of neurodivergent English language learners, including those with Attention‐Deficit/Hyperactivity Disorder (ADHD) and Autism Spectrum Disorder (ASD) remains limited. This study addresses this gap by investigating the impact of gamified electronic learning on both engagement and emotional regulation within a digital classroom context among neurodivergent English language learners. Employing a mixed‐methods design, this study involved 60 middle school students who were randomly assigned to either an experimental group ( n = 30) utilizing a gamified learning platform, or a control group ( n = 30) receiving instruction through traditional methods. Data collection involved assessments administered before and after the intervention using validated scales. To gain a more comprehensive understanding of student experiences, we also conducted semi‐structured interviews with a selection of participants. Quantitative analysis revealed statistically significant improvements in engagement and emotional regulation for the students in the group that used the gamified learning platform. Qualitatively, thematic analysis of the interview data identified three key themes. ‘Increased Motivation and Engagement′; ‘Improved Self‐Regulation′; and ‘Positive Perception of Gamified Learning′. These findings provide evidence that thoughtfully designed gamified learning environments can be a valuable tool for fostering both engagement and emotional wellbeing in students with neurodevelopmental differences.

Ask AI
Helpful
Bookmark
Share
View Full Paper

Cite This Study

Jiang et al. (2025) studied this question.

synapsesocial.com/papers/68d6e1248b2b6861e4c3fa24https://doi.org/10.1002/pits.70108
Ask AI
Helpful
Bookmark
Share
View Full Paper