The analysis demonstrates the conditions for a folk theorem in network games, indicating key communication dynamics among players.
We consider a repeated game in which players, considered as nodes of a network, are connected. Each player observes her neighbors' moves only. Thus, monitoring is private and imperfect. Players can communicate with their neighbors at each stage; each player, for any subset of her neighbors, sends the same message to any player of that subset. Thus, communication is local and both public and private. Both communication and monitoring structures are given by the network. The solution concept is perfect Bayesian equilibrium. In this paper we show that a folk theorem holds if and only if the network is 2-connected for any number of players.
No takes yet. Share an insight, caveat, or question.
Andrea Benso (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: