Investigation reveals image-arrow aids enhance performance in trainees, indicating improved guidance. Audio and textual aids fall short in comparison, highlighting the need for better user interface design.
Virtual reality driving simulators have been increasingly used for training purposes, but they are still lacking effective driver assistance features, and poor use of user interface (UI) and guidance systems leads to users’ performance being affected. In this paper, we investigate image–arrow aids in a virtual reality driving simulator (VRDS) that enables trainees (new drivers) to interpret instructions according to the correct course of action while performing their driving task. Image–arrow aids consist of arrows, texts, and images that are separately rendered during driving in the VRDS. A total of 45 participants were divided into three groups: G1 (image–arrow aids), G2 (audio and textual aids), and G3 (arrows and textual aids). The results showed that G1 (image–arrow guidance) achieved the best performance, with a mean error rate of 8.1 (SD = 1.23) and a mean completion time of 3.26 min (SD = 0.56). In comparison, G2 (audio and textual aids) had a mean error rate of 10.8 (SD = 1.31) and completion time of 4.49 min (SD = 0.67), while G3 (arrows and textual aids) had the highest error rate (18.4, SD = 1.43) and longest completion time (6.51 min, SD = 0.68). An evaluation revealed that the performance of G1 is significantly better than that of G2 and G3 in terms of performance measures (errors + time) and subjective analysis such as usability, easiness, understanding, and assistance.
No takes yet. Share an insight, caveat, or question.
Ali et al. (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: