Art museums have an important responsibility in education to improve the aesthetic skills and cultural heritage and innovation of junior high school students. Virtual Reality (VR) technology enables the development of Virtual Art Museums (VAMs), offering a novel and accessible educational platform, particularly beneficial for students in small and medium-sized cities by overcoming time and space limitations. This paper designs a VR-based educational activity tailored for virtual art museum education and examines how VR can address challenges inherent in traditional art education. The results demonstrate that VAMs significantly enhance students’ engagement and understanding of art, providing an innovative solution to the limitations of conventional art education methods.
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Siqi Wang (2024) studied this question.
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