The concept of the metaverse has garnered con- siderable interest in recent years, serving as a virtual environ- ment where real-time interaction takes place. This concept was popularized by Neal Stephenson’s 1992 novel ”Snow Crash.” This paper delves into the various potential applications of the metaverse in fields such as entertainment, education, and commerce. We investigate how the metaverse offers immersive experiences by combining the physical and digital realms, thereby revolutionizing storytelling, learning, and commerce. Addition- ally, we address the challenges and considerations associated with the development and implementation of the metaverse, underscoring the significance of responsible governance and equitable access in shaping its future societal impact.
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Suresh et al. (2024) studied this question.
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