In the current digital era in Indonesia, online games are very popular among teenagers as a form of entertainment, however if online games are played continuously it causes players to become addicted to playing online games and affects a person's emotional intelligence. The purpose of this research is to determine the emotional description of teenagers who are addicted to online games at Muhammadiyah X Taman High School. This research method is Qualitative Phenomenology for 2 Subjects aged 15-18 years with Online Game Addiction at Muhammadiyah X Taman High School. Data collection through interviews with subjects who are addicted to online games. Analysis of data results was carried out through data collection, data reduction, data presentation, and conclusion of data results. The results of the research show that each subject has a low level of emotional intelligence which can have an impact on fulfilling their duties as a student.
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Suryawan et al. (2024) studied this question.
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