The aim of this research is to analyze the effectiveness of the forehand smash training model in table tennis using virtual reality (VR) technology, especially for athletes aged 13–17 years. This model consists of four components aimed at increasing motivation: concentration, hand movement technique, waist rotation, and standing position. Performance in VR-based forehand smash training
No takes yet. Share an insight, caveat, or question.
Wulandari et al. (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: