Gamification is a technique that uses game elements in non-game contexts to motivate and influence behaviors. Interactive virtual environments, created using digital technologies, allow for immersive interaction and active user participation. This work discusses gamification and the development of interactive virtual environments, focusing on the teaching of architecture and urbanism. Examples of modeling tools and platforms were presented as didactic resources in undergraduate classes. The methodology was applied in an elective course, demonstrating a positive impact on the inclusion of active methodologies: students showed greater engagement, motivation, and collaboration, indicating that gamification can be effective in the teaching of architecture and urbanism.
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Fabíolla Xavier Rocha Ferreira Lima (2024) studied this question.
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