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Gamification, or the introduction of game mechanics into non-game contexts, has gained considerable popularity in various fields of activity. In recent years, this approach has been actively used in physical education and sports as a means of increasing motivation, interest, and training efficiency. This article examines the scientific aspects of gamification and its impact on motivation and performance in the field of physical culture and sports. An experimental study was conducted with 28 fitness club clients, divided into control and experimental groups. The results showed that gamification significantly increases the level of motivation, satisfaction, and frequency of training attendance. The study demonstrated that the internal motivation of participants in the experimental group increased by 29.15% in the "Physical Activity" subscale and by 38.91% in the "Weight Management" subscale, compared to 8.51% and 16.29% in the control group, respectively. Additionally, 71.43% of participants in the experimental group achieved their personal goals, compared to 42.86% in the control group. The frequency of training attendance was higher in the experimental group (90.47%) compared to the control group (72.81%), indicating the effectiveness of gamified training programs in enhancing participant engagement. These findings highlight the potential of gamification to significantly increase physical activity and participant engagement in the training process. The article also discusses the theoretical foundations of gamification, including Self-Determination Theory, which emphasizes the importance of autonomy, competence, and social interaction in enhancing motivation. These results confirm the effectiveness of gamified programs in increasing physical activity, satisfaction, and participant engagement in the training process. The findings underscore the transformative potential of gamification in physical education and sports, paving the way for more innovative approaches to enhance motivation and performance
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Ivanyuk et al. (2024) studied this question.
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