The article examines the essence and main issues of existential choice. Describes the specifics of transformational games (t-games) as an existential process; their psychological content and functional significance are revealed and justified. Based on the limitations in working with the existential needs of clients is revealed. Using the example of the method of transformation-integration generation of development, the principles of t-game work with clients’ existential requests are substantiated. The methodology of nonclassical psychology by G. S. Prygina is proposed as a methodological basis. Examples are given from the practice of working with different existential queries by clients of different ages. It is concluded that the t-game is not a toy, which is why it is important to introduce certification criteria for both leading and the tools themselves. Options for researching the possibilities of t-games and the subjective reality that opens up in them are proposed.
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Elena V. Mikheeva (2024) studied this question.
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