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This paper investigates the incremental “distance difference” between the point on a display where an object should be created to where it is actually created on GPS-based AR (Augmented Reality) apps. This virtual gap, however small, is an issue for accuracy and user satisfaction. To correct this inaccuracy, a reduction method is offered here to reduce it. To this end, the researcher has developed a prototype AR game called “Miracle” to simulate adjustment differences through the basic game premise where the user saves cartoon ducks through location hunting. The impetus, therefore, for developing this game takes a different anaytical direction compared to other analyses of the social, cultural or political elements found in the popular AR mobile game “Pokemon Go” developed in 2016. By focusing specifically on GPS and topographical methods, this article will elaborate and offer solutions to spatial, programming, and technological glitches that made game play difficult on “Pokemon Go.” To enable this outcome, a series of tests were administered by the author through their amateur build “Miracle” game. After several tests were concluded the results offer several solutions through an error reduction method.
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J. T. Lim (2024) studied this question.
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