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The focus of this study is aimed at the career guidance of adolescents. It is shown that currently there are various methods and tools for the decision support of the youth regarding the future profession choice, but the vast majority of them are either long-term or accompanied by the risks of a negligent attitude to the process of career guidance on the adolescents' side due to misunderstanding or loss of interest in the process itself. That is why this work is a continuation of research aimed at the development of info-communication systems that use game technologies in order to attract the attention of an adolescent when performing professionally oriented tasks for self-assessment of their own special abilities. In this work, the architecture of the "Electronic Estimation of Adolescents' Special Abilities" system is built based on the available hardware and software, and the technologies that can be used in the construction of an info-communication system are considered. The main idea is to build a micro service architecture that has the potential to expand and be able to store copies of data in cloud storage. It is suggested to use such technologies as: Kafka, Celery, Redis, PostgreSQL, AWS S3 Storage, FastAPI. Examples of determining the final conclusion of the system with a recommendation on the profession are described. An example of system operation from the user's side using a game is shown.
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Poliakov et al. (2024) studied this question.
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