One of the most frequent problems with using maker technologies, especially for students, is the selection of technology during the prototyping stage. Few studies have focused on the variables that influence students' choice of technology when learning about interactive prototyping. This study examines the variables influencing students' technology choices when constructing interactive prototypes. We performed a study based on interviews with undergraduate students involved in using technologies to prototype interactivities at a design school. We analyzed the students' artifacts and discussions using the grounded theory framework. The electrical and communication properties of the components, along with the socio-technical environment in which the students are learning, are important aspects when choosing components. Our findings provide educational practitioners with significant information and clarify the necessity of more research and the redesign of electronic boards and components.
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Andrea Alessandrini (2024) studied this question.
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